You’ll probably never hear me say this again, but I wish this game took itself more seriously.
Well, that’s only a half truth. I’m glad a game exists that’s as irreverent as The Secret of Monkey Island. I’m especially glad that for a brief period, the game industry had a gang of consummate court jesters in Lucasarts-employed weirdos Ron Gilbert, Tim Schafer, and Dave Grossman. (And with their recent successes — like Schafer’s upcoming adventure game that launched a thousand Kickstarters and Gilbert’s soon-to-be-released comeback opus The Cave — it seems like these guys have finally found their rightful place amongst video game legends.) In a world by and large content to rehash the same tired Tolkien-isms, to grant players the same handful of dungeon keys and magical spells until they’re about as exciting as finding loose change and Starbucks receipts in your jeans pocket, designers who are more comfortable finding esoteric uses for rubber chickens and ghost-dissolving root beer are not just welcome but necessary.
The Secret of Monkey Island exists in a state of almost pathological fear that players will mistake it for one of the stuffy, straightforward semi-graphic adventure games Sierra Entertainment cranked out throughout the 1980s; stuff like Mystery House and King’s Quest was surely well-meaning and innovative in its day, but it’s no wonder Monkey Island appeared as such a breath of fresh air to computer geeks in 1990. Continue reading