If you want the clearest summation of how Portal 2 differs from its predecessor, simply look at the cores. Portal 2‘s final battle – almost structurally identical to the original game’s – finds Chell attaching “personality cores” to bumbling companion-turned-adversary Wheatley, attempting to corrupt his programming and return Aperture Science to its rightful (if still slightly skewed) order. “Wacky” doesn’t even begin to sum up these eccentric, chatty spheres, each offering up so many lightning-fast quips that one is tempted to ignore the boss fight’s time limit and simply enjoy these characters’ ramblings until the facility explodes.
If nothing else, the cores are the purest expression of writer Erik Wolpaw’s gift for deadpan insanity since Psychonauts’ “Milkman Conspiracy” level. Yet for all the left-field absurdity of the rough-and-tumble Adventure Core (voiced by Nathan Drake himself) and the blink-and-you’ll-miss-it foreshadowing of Portal 2‘s lunar resolution by the so-called Space Core, the conclusion lacks the thematic and emotional depth of the first game’s encounter with GLaDOS. That confrontation saw Chell disassembling her AI tormentor’s personality cores and stripping her of her most basic emotions. The result was a villain equally harrowing and hilarious, and a final battle that perfectly captured the dichotomous relationship between well-intentioned scientific objectivity and the petty, cold-hearted hubris often lurking behind it that defines the Portal universe. The fight with Wheatley offers no such metaphor, sacrificing it for one-liners and distracting action. I still enjoyed every second of it, but that’s Portal 2 in a nutshell: Bigger and more crammed with (usually wonderful) ideas, more audaciously willing to follow its bliss for laughs and entertainment, but less interested in the thoughtful, dark-edged cohesiveness that rendered the original one of gaming’s most indelible narratives. Continue reading