Tag Archives: Stephen R. Russell

Spacewar! (1962)

The more things change…

Spacewar! was the first video game the way that Little Richard was the first rock star. Both gracefully wrote a fairly complete rulebook for a future worldwide obsession, yet were known to such niche (or, in Richard’s case, unfairly marginalized) audiences that it’s no wonder they now play footnote to the Pongs and Presleys of history. Whether or not Spacewar! was technically the first video game does not particularly interest me; no matter how far back you go in a movement, there will always be people searching for antecedents, trying to stretch a genre back to its very kernel. OXO (a tic-tac-toe simulator) and Tennis for Two (a rarely glimpsed Pong predecessor) have Spacewar! beat chronologically, but if we’re discussing what games are “about” beyond just being graphical representations on a computer screen, then it’s no contest.

Spacewar! still holds up to the modern definition of what a video game looks like, plays like, and who it primarily appeals to, to an extent that we are not just discussing technical influence, but the creation of the mythos and values of an entire medium. It’s possible the last fifty years of video games (which, importantly, are also the first fifty years of video games) have been less about true innovation than refining what Spacewar! achieved, turning a group of early MIT programmers’ brainy off-hours passion project into something accessible enough that at this very moment, your eight year-old nephew is probably playing some rip-off of it on his cell phone. Continue reading

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