About a month ago, I asked my Twitter followers to pick a Nintendo Virtual Console game I should play and write up for my blog. Blogger Pixel Bubble was the first to respond, and chose Kirby Super Star. You can read Pixel Bubble’s thoughts on the games and the games industry on the Pixel Bubble blog, Geek Force Network, United We Game, and Twitter.
Kirby Super Star is not so much a collection of minigames as it is a collection of mutations. Masahiro Sakurai, at once the most eccentric and restrained of Nintendo’s ’90s game designers, never strays far from his core idea of how a Kirby game should play. Sure, Super Star offers two (very tertiary) timing-based challenges, but the main package swaps out Kirby’s objective while keeping his controls stable and recognizable. Even in his furthest flights of fancy, Sakurai stays true to Kirby mechanically as well as spiritually, a unique decision when compared to other genre-hopping mascots of the time. When Mario wanted to race, he took to the track in a go-kart. Kirby races as he does all things: Walking on a 2D plane, inhaling obstacles and enemies, and chowing down on loads of pastel sweets.